Unless DEV follow up with something else to change the game play style culture.Keep this list of Diablo 4 main quests handy if you want to cut through all the noise and stick to the critical path.ĭiablo 4 is divided into six acts, with a short prologue and an equally short epilogue, though the acts vary in length. So, in conclusion, making ACT 3 unskippable dose not make sense at all. More Low-Mid LV runeword or at least tweaks some of them.Īdjust game difficulty and Caster vs Non Caster damage in early game.įor Caster, game is too easy to go to hell with Spirit & Insight.įor Physical Damage Based classes, it feels like they are not supposed to play in early game or even late game unless you farm their gears from the other class. Huge buff in low & mid lv item drop rate, so that Players can have fun growing stronger from the “ITEM” upgrade not from the pure LV UP (<- very important for MELEE, Physical Damage based Class). (definitely with inferior stats to that of Anni & Torch now) HOWEVER, low & mid LV “fun” MUST be provided.įor “example”, Low & Middle LV Annihilus & Torch that can be earned in Normal & Nightmare Difficulty. If you DEV would like to have players to enjoy all the ACTs and Difficulties, I suggest not only make the ACT 3 unskippable but also make the General RUSH impossible. (Would you fix the ACT 5 Ancient Skip Glitch too?)įor now, all the contents in D2 are Highly (maybe only) focused in HELL difficulty and High LV. What is the PURPOSE of the ACT 3 Glitch Fix? If DEV wants Players to play all the ACTs out, this PATCH direction would not be enough but only make them feeling annoyed. If DEV wants to fix the Glitch, fix the RUSH. Without giving players any motivation to play the Act out, this glitch fix is just an annoying extra 10 min detour in RUSH.
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